Computer animation

Results: 1293



#Item
201Imaging / Photogrammetry / Computer animation / Optics / Measurement / Remote sensing / Motion capture / LSm / Cartography / Computer vision / Vision

Proc. of the XVIIIth Congress of the Int. Society of Biomechanics, Zurich, Switzerland, 2001, CDROM paper #0106 Motion Capture from Multi Image Video Sequences Nicola D’Apuzzo Institute of Geodesy and Photogrammetry, E

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Source URL: www.hometrica.ch

Language: English - Date: 2007-05-18 10:41:15
202Imaging / Computer animation / Photogrammetry / Measurement / Motion analysis / Motion capture / LSM / Remote sensing / Scale-invariant feature transform / Computer vision / Cartography / Vision

IAPRS, Vol. XXXIII, Amsterdam, 2000 International Archives of Photogrammetry and Remote Sensing, Vol. 33, Part B5/1, pp, Amsterdam, The Netherlands, 2000 LEAST SQUARES MATCHING TRACKING ALGORITHM FOR HUMAN BODY

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Source URL: www.hometrica.ch

Language: English - Date: 2007-05-18 10:39:58
203Computer animation / Visual arts / Visual effects / Metaballs / Motion capture / Motion analysis / Match moving / 3D computer graphics / Computer graphics / Imaging

MARKERLESS FULL BODY SHAPE AND MOTION CAPTURE FROM VIDEO SEQUENCES a P. Fuaa , A. Gruenb , N. D’Apuzzob , R. Pl¨ankersa VrLab, EPFL, 1015 Lausanne, b IGP, ETH-H¨onggerberg, 8093 Z¨urich

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Source URL: www.hometrica.ch

Language: English - Date: 2007-05-18 10:43:03
204Software / Computer graphics / 3D computer graphics / Particle system / Virtual reality / Maya Embedded Language / Autodesk Maya / PowerAnimator / Attribute / Graphics software / 3D graphics software / Animation software

Rocket Launch Maya’s particle system is a powerful and extensive collection of tools and features for simulating a variety of effects such as dust, sand, fire, clouds, explosions, smoke, and liquids. Effects such as th

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Source URL: www.blackorb.com

Language: English - Date: 2009-11-21 15:10:13
205Contemporary art / Computer art / Ken Knowlton / A. Michael Noll / Computer animation / Graphics / Frieder Nake / Georg Nees / Computer-aided design / Visual arts / Computer graphics / Digital artists

Visual Intelligence: The First Decade of Computer ArtAuthor(s): Frank Dietrich Source: Leonardo, Vol. 19, No), ppPublished by: The MIT Press Stable URL: http://www.jstor.org/stable

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Source URL: beausievers.com

Language: English - Date: 2012-10-13 01:03:53
206Computer science / 3D computer graphics / Eurographics / ACM SIGGRAPH / Association for Computing Machinery / SIGGRAPH / Visual arts / Computing / Computer animation / Computer graphics

A Dynamic Controller Toolkit Ari Shapiro Figure 1: points.

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Source URL: www.arishapiro.com

Language: English - Date: 2009-01-27 19:14:32
207Software / Autodesk / Animation software / Autodesk Maya / Raster graphics editors / Maya Embedded Language / Alias Systems Corporation / Paint / Jellyfish / Graphics software / Computer graphics / 3D graphics software

The Jellyfish This tutorial goes through the steps to model, texture, animate and add Paint Effects tentacles. A Taste of Maya

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Source URL: www.blackorb.com

Language: English - Date: 2009-11-21 15:09:57
208Computing / Operations research / Computer graphics / Embedded systems / Dynamic simulation / Computer animation / Simulation / Inverse kinematics / Haptic technology / 3D computer graphics / Virtual reality / Human–computer interaction

Dynamic Animation and Control Environment Ari Shapiro Petros Faloutsos University of California, Los Angeles University of California, Los Angeles

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Source URL: www.arishapiro.com

Language: English - Date: 2009-01-27 19:15:35
209Arts / Animator / Animated cartoon / Independent animation / Anime / Computer animation / Traditional animation / Film / Visual arts / Animation

“Cartoon, Anti-Cartoon” Revisited This article, written 25 years ago, was meant to describe my contradictory, almost dialectical relationship with animated cartoons. It ended up being more of a personal manifesto tha

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Source URL: www.geogrif.com

Language: English - Date: 2014-08-06 21:20:42
210Imaging / Statistics / Visual effects / Computer animation / Metaballs / Segmentation / Least squares / Motion capture / Rendering / 3D computer graphics / Computer graphics / Regression analysis

International Archives of Photogrammetry and Remote Sensing, Onuma, Japan, 1999, Vol. 32, Part 5-3W12, ppHUMAN BODY MODELING FROM VIDEO SEQUENCES Nicola D’Apuzzo

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Source URL: www.hometrica.ch

Language: English - Date: 2007-05-18 10:39:21
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